Redshift顛覆級GPU渲染器V2.5.40版

Redshift介紹
Redshift是世界上第一個完全基于GPU加速的,有偏差渲染器。Redshift渲染場景比現有的基于CPU的渲染器要快許多倍,它能節省時間和金錢,并發揮你的創造力!
偏差渲染
Redshift是一種有偏差的渲染器,Redshift使用較少的樣本數量運用近似和插值技術,實現無噪點的渲染結果,使比無偏差渲染器快得多。
Out-of-Core心架構
Redshift采用了out-of-core架構的幾何體和紋理,讓您可以渲染大型場景,否則大場景將永遠不能在顯存中渲染一個GPU渲染共同問題是,它們受到顯卡可用VRAM(顯存)的限制——它們只能渲染儲存在顯存中的中的幾何體和紋理。這對渲染數百萬多邊形和紋理以“G”為單位的大場景是一個問題。隨著Redshift誕生,渲染數以千萬計的多邊形和幾乎無限數量的紋理成為可能。
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REDSHIFT 2.5.40 WIN
“Release notes
* [Maya] Modified logic that decides what camera to render from (for the Redshift RenderView) to better match Maya’s somewhat complex logic for the native RenderView
* [Maya] Modified Redshift lights to ignore the ‘Show > Plugin Shapes’ viewport setting
* [C4D] Improved the detection of redundant geometry during IPR.
* [C4D] Added the progressive rendering undersampilng options to the original IPR window.
* [C4D] Addressed an issue in the IPR that resulted in empty Beauty AOVs under certain conditions.
* [C4D] Addressed a potential crash issue triggered when stopping the IPR while scene extraction is in progress.
* [C4D] Addressed an issue causing discrepancies in RenderView bucket-mode IPR renders.
* [Houdini] New option to skip the existing proxy files while exporting scenes.
* [Houdini] Support of the HOUDINI_PATHMAP paths remapping feature in the texture files.
* [Houdini] Fixed the cleanup of the RSRenderView buckets after updating the IPR from several node changes events.
* [Houdini] Addressed several issues in the Houdini GUI related to side effects from the RSRenderView Qt theme.
* [All] Fixed some licensing issues due to recent modifications to Redshift’s use of the RLM library (bug would have affected version 2.5.38 and 2.5.39)”