Golaem Crowd人群模擬渲染Maya插件V6.2版

Golaem Crowd是一種適用于Autodesk Maya的人群仿真軟件。Golaem Crowd能夠為電影創建極富吸引力的視覺和令人可信的人群,尤其是在預算緊張和制作周期也非常短的情況下。它不僅可以創建整體的集群行為,而且還可以對單獨個體的外觀和運動進行控制,以達到真實可信。
Golaem Crowd插件是在真實的制作條件下進行的開發和測試,能夠輕松仿真Maya中的復雜和可控的角色。
支持Mental Ray渲染器
使用Mental Ray渲染器,并得益于本地MI文件輸出和一個專用過程渲染插入工具,Golaem Crowd 1.4現可為攝影室提供快速的人群渲染技術。
幾何實例
Golaem Crowd 1.4讓人物變成幾何實例成為現實,它可以渲染成千上萬的實體,效果相當逼真。
法國著名的VFX studio Mikros影像公司在尼桑JUKE的最后一次商業活動中,運用這項全新的幾何實例技術完成了一個體育場的渲染效果。
當被問及到有關Golaem Crowd時,VFX的制片人Christophe Huchet先生說“鏡頭很短,只是一個模糊的背景(這是由于動態模糊的效果或是為了更好地襯托尼桑的JUKE),所以我們必須讓體育場的人群移動過程盡可能地簡單、易懂”。
VFX的美術師Guillaume Para補充說“根據鏡頭需要,我們不得不生成5000人到12000人不等的人物。我很驚訝于使用過程渲染讓這一切的渲染變得多么快速。而且只要條件設置好了,建立一個鏡頭變得多么容易。我真是迫不及待要嘗試Golaem Crowd的下一次發布了?!?/span>

? ?? ? 功能特點:
? ?? ???場景設置
? ?? ?? ?? 自動計算導航網格
? ?? ???? 自動的和可編輯的骨骼影射
? ?? ???? 集群資產管理器
? ?? ???? 人群類型描述
? ?? ???? 參數化和導航網格控制角色放置
? ?? ???仿真
? ?? ?? ?? 預置的路徑查找,以及可配置的操作行為
? ?? ???? 雙足與四足動物專用的動畫引擎
? ?? ???? 自動的運動重定目標、融合和地面適應
? ?? ???? 易于配置的行為
? ?? ???導出和渲染
? ?? ?? ?? Pixar Renderman RIB
? ?? ???? Autodesk FBX
? ?? ???? 開放格式的仿真緩存
? ?? ???技術細節
? ?? ?? ?? 支持Maya 2012、Maya 2013,可運行在Widows和Linux平臺上(32/64位)
? ?? ?? ?? 64位支持數百萬的角色,32位支持十多萬的角色
早已與主流渲染器共同兼容到批模式內的Golaem Crowd,可在Maya渲染窗口內為Mental Ray,、V-Ray以及RenderMan直接提供閃電快速人群渲染技術。
直接在Maya內渲染的功能使用戶可以更方便快捷地檢查自己人群場景的渲染效果?,F在他們可以用自己的著色器配置功能或Golaem Crowd自帶的自動屬性分配功能來進行實驗并即時查看效果。那些未使用渲染器獨立版本的工作室現在終于可以享受到高效人群渲染方法帶來的好處了。
為什么漸進渲染是最好的人群渲染方法?
漸進渲染在于無須輸出人物烘托幾何(這樣會浪費大量的時間和存儲空間)。相反,只需要將參考幾何、屬性分配以及動畫姿勢輸出到一個粒子緩存內即可。使用Golaem Crowd漸進渲染插件就可將人物幾何在渲染時間內進行重建,主要的渲染器都有此功能。
Sébastien Eballard,這位數學工作室的首席動畫師早在上次歐洲2012年柑橘商會上就已利用Golaem Crowd制作出華沙體育場內成千上萬歡呼的人群。他說“漸進渲染的另一個優勢就是由于粒子緩存獨立于場景和環境之外,所以真的可以感受到高效的照明和攝像?!?/span>
GOLAEM CROWD 6.2 FOR MAYA 2016-2018
GOLAEM – POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:
Visual variations
Animation variations
Behavioral variations
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision…
USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots…
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.
SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.
KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation… with the Paint Tool or even modify simulation results with the Layout tool.
EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).
QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.
CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.
Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.
PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.
All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders
WORLD CLASS SUPPORT
We have the best customer support you will ever find. And we mean it.
We cannot count the number of thank you notes from customers telling us that our support is the best one they have dealt with.
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