SOLIDANGLE CINEMA 4D TO ARNOLD渲染器C4D插件V2.2.0版

Arnold渲染器是一款高級的、跨平臺的渲染 API。是基于物理算法的電影級別渲染引擎,目前由Solid Angle SL 開發。正在被越來越多的好萊塢電影公司以及工作室作為首席渲染器使用。
Arnold渲染器是基于物理算法的電影級別渲染引擎,由Solid Angle SL 開發。正在被越來越多的好萊塢電影公司以及工作室作為首席渲染器使用。
與傳統用于 CG 動畫的 scanline(掃描線)渲染器(Renderman)不同,Arnold 是照片真實、基于物理的光線追蹤渲染器。Arnold 使用前沿的算法,充分利用包括內存、磁盤空間、多核心、多線程、SSE 等在內的硬件資源。
Arnold 的設計構架能很容易地融入現有的制作流程。它建立在可插接的節點系統之上,用戶可以通過編寫新的 shader、攝像機、濾鏡、輸出節點、程序化模型、光線類型以及用戶定義的的幾何數據來擴展和定制系統。Arnold 構架的目標就是為動畫及 VFX 渲染提供完整的解決方案。
更多相關內容請關注:C4D插件專區,Arnold視頻教程專區,C4D視頻教程專區

SOLIDANGLE CINEMA 4D TO ARNOLD 2.2.0 R17 TO R19 WIN
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
FEATURES
Support for the native C4D noise shader
FIXES
Team Render crash in R19 when saving a multi-pass image
Team Render stops when a client is removed from rendering
Crash on quit on OSX 10.13 (High Sierra)
The Asset Manager does not respect the procedural search path
Crash in the Light Manager when renaming a light
C4DtoA does not load on Windows when installed on a network drive
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