Zbrush游戲武器實例制作訓練視頻教程 Uartsy Creating Stylized Game Weapons
本視頻教程是由Uartsy機構出品的Zbrush游戲武器實例制作訓練視頻教程,Uartsy Creating Stylized Game Weapons,時長:4小時,大?。?.6 GB,MP4高清視頻格式,附工程源文件,教程使用軟件:ZBrush,PHotoshop,作者:Kyle Sarvas,共15個章節,語言:英語。
Zbrush是傳統和創新工具的完美組合,讓您創造復雜、高品質的圖形,快速有效地表達自我,這些功能曾經在《指環王3:國王歸來》這部影片的數字建模方面被廣泛運用(主要是魔獸)。它能給於您即時反應,即時繪制您的圖像,它也非常適合於情節串聯圖板和概念化設計,功能足於將您的作品打造完美。直觀、易於使用和功能強大,Zbrush將激發您創造多面的、震撼人心的圖像,不管您是個新手,還是位專業人士。Zbrush獨特的2D和3D功能的組合將產生動人的效果,不需要您經過痛苦的漫長學習。
ZBrush 是一個數字雕刻和繪畫軟件,它以強大的功能和直觀的工作流程徹底改變了整個三維行業。在一個簡潔的界面中,ZBrush 為當代數字藝術家提供了世界上最先進的工具。以實用的思路開發出的功能組合,在激發藝術家創作力的同時,ZBrush 產生了一種用戶感受,在操作時會感到非常的順暢。ZBrush 能夠雕刻高達 10 億多邊形的模型,所以說限制只取決于的藝術家自身的想象力。ZBrush軟件是世界上第一個讓藝術家感到無約束自由創作的3D設計工具!它的出現完全顛覆了過去傳統三維設計工具的工作模式,解放了藝術家們的雙手和思維,告別過去那種依靠鼠標和參數來笨拙創作的模式,完全尊重設計師的創作靈感和傳統工作習慣。
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Uartsy Creating Stylized Game Weapons
In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset
Fundamental hard surface modeling techniques
Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
How to bake clean Normal maps and AO maps in XNormal
An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Course Outline
Project 1 : Concept And Block In
Key Takeaways
Analyzing the Concept
Blocking out the Weapon in Maya
Importing the Low Poly Model into ZBrush and preparing the model for sculpting
Project 2 : Sculpting Forms
Key Takeaways
Sculpting the secondary forms of the concept in ZBrush
Sculpting exaggerated cracks, dings, cuts, etc.
Exporting the Decimated sculpt for retopology
Project 3 : Retopology And Baking
Key Takeaways
Refining the Low Polygon Model in Maya
Creating the UVs in Maya
Creating the Normal map in XNormal
Creating the AO map in XNormal
Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
Setting up the model in 3D Coat
Project 4 : Texturing And Rendering
Key Takeaways
Creating the final Diffuse map in 3D Coat
Creating the Specular map in Photoshop
Evaluating the asset in Marmoset
Finishing Touches