Modo游戲武器制作視頻教程 Digital-Tutors Creating Game Weapons in MODO
本視頻教程是由Digital-Tutors機構出品的Modo游戲武器制作視頻教程,Digital-Tutors Creating Game Weapons in MODO,時長:2小時5分,大?。?.31 GB,MP4高清視頻格式,附工程源文件,教程使用軟件:MODO 701, Marmoset Toolbag,作者:Justin Marshall,官方發布日期:2013年10月,共15個章節,語言:英語。
Luxology公司的Modo是CG行業,設計和建筑可視化世界的新工具之一,已迅速贏得了廣泛的用戶群。Modo是一個非常強大的多邊形和人人素材細分建模工具,有一個偉大的紋理繪畫和雕刻模塊,對象的動畫工具和出色的渲染,有一個非常直觀和友好界的用戶界面。
Digital-Tutors機構是號稱全球最大的CG付費教程網站,2000多萬次視頻播放記錄,頂級客戶的優秀項目實例,被譽為教學和娛樂結合的最好的教程,RenderMan創建人稱之為“完美的學習站點”,成立至今已經有12年之久,內容集中在視頻制作和游戲制作兩大板塊,其網站完整的教學的理念,先進的技術支持(他們甚至開啟了移動手機看教程的計劃,支持IPAD/IPHONE/ANDROID),都讓人耳目一新。尤其是多層級的教學難度設置,有趣的考試內容,時不時的競賽,讓DT成為非?;钴S的一個CG機構。
Digital-Tutors Creating Game Weapons in MODO
In this series of MODO tutorials, we are going to go through the process of building and detailing a fantasy war hammer using MODO.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We’ll begin by building the base geometry for our weapon in MODO. Once the base geometry is modeled, we will use MODO’s sculpting tools to created some high-resolution detail.
Then we will talk about creating the low resolution mesh along with its UV layout. To finish up, we will generate maps for the color and specularity before viewing our game weapon in Marmoset Toolbag.
When finished, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with MODO and creating useable assets from them.